SHUT UP AND GIVE ME YOUR MONEY!!

Álvaro Salazar

@xala3pa

xala3pa

@xala3pa

Problems to Avoid

Currency exchange and number format logic spread

Using differents round modes 

Operations between diffent currencies

 Accuracy errors

Design Motivations

COHESION

ENCAPSULATION

PRIMITIVE OBSESSION

FEATURE ENVY

COHESION

  Functional cohesion is when parts of a module are grouped because they all contribute to a single well-defined task of the module

https://en.wikipedia.org/wiki/Cohesion_(computer_science)

COHESION

  Increased system maintainability

  Increased module reusability

COHESION

Before Money:

    
    [ 'totalPrice': CurrencyUtils.format( purchase.totalPrice, purchase.country ) ]

    
    CurrencyService currencyService
    
    BigDecimal totalPrice = currencyService.convertCurrency( purchase.totalPrice, 
                                purchase.currency, gateway.currency, round )

After Money:

    
    ['totalPrice': purchase.totalPrice.format( Locale.US )]


    Money totalPrice = purchase.totalPrice.exchangeTo( gateway.currency )

  ENCAPSULATION

    Encapsulation  binds together the data and functions that manipulate the data, and keeps both safe from outside interference and misuse

http://www.tutorialspoint.com/cplusplus/cpp_data_encapsulation.htm

  ENCAPSULATION

  Control the way data is accessed or modified

  Makes the class easy to use for clients

  Increase reusability

Encapsulation promotes maintenance

  ENCAPSULATION




  @groovy.transform.CompileStatic
  final class Money implements Serializable, Comparable<Money>, MoneyExchange, MoneyFormat {
    
      final BigDecimal amount
      final Currency currency

      // ...
    
  }

  ENCAPSULATION

  
  @groovy.transform.PackageScope
  trait MoneyExchange {
    
          //...

      Money exchangeTo(Currency to, Exchange exchange = getCurrentExchange()) {
        
          //... 
      }
  }

  @groovy.transform.PackageScope
  trait MoneyFormat {

      //...

      String format(Locale locale = Locale.default) {
          
          //...
      }
  }

PRIMITIVE OBSESSION

  http://c2.com/cgi/wiki?PrimitiveObsession 

  Primitive Obsession is using primitive data types to represent domain ideas. For example, use a String to represent a message or a Big Decimal to represent an amount of money,

PRIMITIVE OBSESSION

https://sourcemaking.com/refactoring/smells/primitive-obsession

 Group primitive fields into their own class

Refactor  -> Replace Data Value with Object.

Treatment:

PRIMITIVE OBSESSION

https://sourcemaking.com/refactoring/smells/primitive-obsession

Benefits:

 

  • Code becomes more flexible thanks to use of objects instead of primitives.

  • Better understandability and organization of code.

  • Easier finding of duplicate code.

PRIMITIVE OBSESSION

Before Money:


  class Ticket implements Serializable {
    
      BigDecimal totalPrice
      Currency currency

      //...
  }

After Money:


  class Ticket implements Serializable {
    
      Money totalPrice

      //...
  }

FEATURE ENVY

https://sourcemaking.com/refactoring/smells/feature-envy

  A method accesses the data of another object more than its own data.

A rule of thumb:  If things change at the same time, you should keep them in the same place.

FEATURE ENVY

https://sourcemaking.com/refactoring/smells/feature-envy

Treatment:

Refactor  -> Extract Method

Refactor  -> Move Method

FEATURE ENVY

https://sourcemaking.com/refactoring/smells/feature-envy

Benefits

  • Less code duplication

  • Better code organization

FEATURE ENVY

https://sourcemaking.com/refactoring/smells/feature-envy

Before Money:

  
  
  BigDecimal totalPrice = currencyService.convertCurrency( purchase.totalPrice, 
                                purchase.currency, gateway.currency, round )

After Money:


 
  Money totalPrice = purchase.totalPrice.exchangeTo( gateway.currency )

TECHNICAL APPROACH​

 

TECHNICAL APPROACH​

 

TECHNICAL APPROACH​

 

CREATE A CONTAINER TO OUR MONEY OBJECT

 


  @groovy.transform.CompileStatic
  final class Money implements Serializable, Comparable<Money>, MoneyExchange, MoneyFormat {
      final BigDecimal amount
      final Currency currency

      private final static MathContext MONETARY_CONTEXT = MathContext.DECIMAL128

      final static class CurrencyMismatchException extends RuntimeException {
          CurrencyMismatchException(String aMessage) {
              super(aMessage)
          }
      }
    
           //...

      Money(Number amount, Currency currency) {
          this.amount = (BigDecimal) amount
          this.currency = currency
      }

            //...    
 }

INTRODUCE MONEY TO GORM


    class MoneyUserType implements UserType, ParameterizedType {

        private final static String DEFAULT_CURRENCY_COLUMN = 'currency'
        private final static int[] SQL_TYPES = [Types.DECIMAL] as int[]

        Properties parameterValues

        //...

        Object nullSafeGet(ResultSet rs, String[] names, Object owner) {
            //...
        }

        void nullSafeSet(PreparedStatement st, Object value, int index) {
            //...
        }

        Class returnedClass() {
            Money.class
        }

        int[] sqlTypes() {
            SQL_TYPES
        }
    }

USE MONEY TYPE IN DOMAIN OBJECTS


    class Ticket implements Serializable {
        Money totalPrice
	
        //...
    
        static mapping = {
            totalPrice  type: MoneyUserType, params: [currencyColumn: 'divisa']
        }
    }

ADD BEHAVIOUR TO OUR MONEY 


    trait MoneyExchange {
    
        //...

        Money exchangeTo(Currency to, Exchange exchange = getCurrentExchange()) {
        
            //...
        }
    }

    interface Exchange {
        BigDecimal getRate(Currency from, Currency to)
    }

Text

ADD BEHAVIOUR TO OUR MONEY 


    trait MoneyFormat {

        //...

        String format(Locale locale = Locale.default) {
        
            //...
        }

        //...
    }

INTRODUCE MONEY TO GRAILS





    

 class StructuredMoneyEditor extends AbstractStructuredBindingEditor<Money> {

   private static final String currencyPlaceholder = '¤'

   Money getPropertyValue(Map values) {

       DecimalFormat formatter = getCustomDecimalFormatter(values)
       BigDecimal parsedAmount = getParsedAmount(formatter, (String) values.amount)

       new Money(parsedAmount, (String) values.currency)
   }

   //...
 }
 









    def doWithSpring = {
    
        //Custom structured property editor data binding for Money type
        moneyEditor com.ticketbis.money.StructuredMoneyEditor

    }





 
  class GreaterThanZeroConstraint extends AbstractConstraint {

      private static final String DEFAULT_INVALID_MESSAGE_CODE = 'default.gtZero.invalid'
      static final String CONSTRAINT_NAME = 'gtZero'

      private boolean gtZero

      //...

      protected void processValidate(Object target, Object propertyValue, Errors errors) {
          if (!validate(propertyValue)) {
              def args = (Object[]) [constraintPropertyName, 
                                        constraintOwningClass, propertyValue]

              rejectValue(target, errors,    
                    DEFAULT_INVALID_MESSAGE_CODE, "not.${CONSTRAINT_NAME}", args)
          }
      }
      //...
  }
 






    def doWithSpring = {
        
        //...

        ConstrainedProperty.registerNewConstraint(
            GreaterThanZeroConstraint.CONSTRAINT_NAME,
            GreaterThanZeroConstraint)

        //...
    }
 





    class Ticket implements Serializable {
    
        Money totalPrice
        
        //...

        static constraints = {
            totalPrice( nullable: false, gtZero: true )
        
            //...
        }
     



    class MoneyTagLib {
        static namespace = 'money'

        def inputField = { attrs ->
            def name = attrs.remove('name')
            def value = attrs.remove('value')

            //...
        }

        def format = { attrs ->
            Money value = new Money(attrs.value)

            //...
        }
    }
     




    <money:inputField name="totalPrice" value="123.45" currency="EUR"/>


    <money:inputField name="totalPrice" value="${ money }"/>


    <money:format value="${ money }" pattern="¤ ##,##0.00"/>


    <money:format value="${ money }" numberFormat="${ formatter }"/>

Summing up

Cleaner code

Less code duplication 

Avoid Operations between different currencies

 Better Accuracy 

Easy to maintain

Increase reusability

https://slides.com/xala3pa

https://github.com/ticketbis/grails-money

Source Code : 

Slides : 

itjobs@ticketbis.com

http://stackoverflow.com/jobs/companies/ticketbis

Thanks !!